The battles are bigger, gameplay has been tweaked and improved and the story more cohesive and connected to the source material. It’s no exaggeration when I say that every single aspect of this game is either a gameplay improvement or an expansion in scope compared to the last time around. Now the much-anticipated sequel is finally here and while most things look familiar on the surface, there are a bunch of great improvements under the hood for fans of the first game. It also provided a narrative-driven campaign and a plethora of unique factions for us to discover and play around with. It not only gave us an excellent adaptation of the tabletop ruleset, but it also provided this type of visual and bombastic naval strategy game that I felt was so sorely missing. That is why Tindalos’ 2016 title Battlefleet Gothic: Armada felt so fresh and needed. We who only wanted to see some big hunks of metal (or wood) blast broadsides at each other were, sadly, out of luck. You mostly play them via menus and you seldom get to take part in, let alone see any of the action. Naval strategy games have for the longest time been dominated by ultra-realism. ![]() Above all, though, it delivers exactly the type of action, gravitas, and nonsense you come to the Warhammer 40,000 universe for. It’s bigger, more polished and has a much more involved and cohesive story than last time around. ![]() The sequel to 2016’s Battlefleet Gothic: Armada delivers a true sequel in pretty much every way imaginable.
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